Texturing the ronsoco
This is a brief demonstration of the "painterly" texturing process applied to a project.
Texturing hand-painted in Substance 3D Painter It involves manually painting colors, highlights, and shadows onto the model to emphasize its shapes and give it a more illustrated look. To do this, we use the baked maps as a guide and gradually build up the tonal values, color variations, and surface details using brushes, masks, and layers.

A key aspect is Paint the normal maps as well to visually adjust how light interacts with the model and achieve that distinctive look painterly. We don't just seek to represent the color of a surface; we aim to artistically exaggerate and control light, shadow, and volume so that the model remains recognizable even under different lighting conditions.